Half Life 2

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features ·

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Completely original concept.

It's pretty difficult to fit this game in one category.
If you really want to do that categorization, you may put it in 3D puzzles, but believe me, this game will be MUCH more.

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Between 100 and 200 maps of single player game for a total of around 30 or 40 hours of game.
But many more if the player is not good.

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Different solutions (end of game) achievable long before the last map.
No scripted solutions.

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Some weird dramatic turn of events during the game will hit your head hard.
There WILL BE big surprises during the game.

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A nice, old style, scoring system.
It's much time that 3D games abandoned the scoring systems, except for console games.
This game will have one and will give more motivation and longevity to the product.

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Very complex health system, including hunger, damage and sleep.
Solve the puzzles to get food.
Sleep at night to recover forces.
Don't fall or get hit or get electrified to avoid damages.
These three factors will mix together for an overall player condition which will influence the gameplay.

This site is not endorsed in any way with Valve or Vivendi. Half Life 2 and Source are trademark of Valve, Vivendi Universal or whoever.

Everything on this site is COPYRIGHT © by mexe (email for more info).
You are not allowed to copy, distribute, rent or make any money with anything you may download from this site.
Game concept and all the material were put in deposit by a public notary on the 3rd of November 2004.